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Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить

Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma

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Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma, Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma купить Украина книга

nИздательство — Addison-Wesley Professional
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nЯзык — Английский
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nОбложка — Мягкая
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nГод издания — 1994
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nКоличество страниц — 395
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nISBN —
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nБумага — белая, офсетная
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О книге Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma, Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma

nCapturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
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nThe authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
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nEach pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
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nКупить книгу на русском языке
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nTable of Contents
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nPreface.
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nForeword.
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nGuide to Readers.
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n1. Introduction.
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nWhat Is a Design Pattern?
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nDesign Patterns in Smalltalk MVC.
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nDescribing Design Patterns.
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nThe Catalog of Design Patterns.
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nOrganizing the Catalog.
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nHow Design Patterns Solve Design Problems.
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nHow to Select a Design Pattern.
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nHow to Use a Design Pattern.
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n2. A Case Study: Designing a Document Editor.
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nDesign Problems.
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nDocument Structure.
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nFormatting.
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nEmbellishing the User Interface.
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nSupporting Multiple Look-and-Feel Standards.
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nSupporting Multiple Window Systems.
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nUser Operations.
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nSpelling Checking and Hyphenation.
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nSummary.
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nDesign Pattern Catalog.
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n3. Creational Patterns.
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nAbstract Factory.
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nBuilder.
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nFactory Method.
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nPrototype.
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nSingleton.
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nDiscussion of Creational Patterns.
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n4. Structural Pattern.
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nAdapter.
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nBridge.
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nComposite.
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nDecorator.
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nFacade.
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nFlyweight.
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nProxy.
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nDiscussion of Structural Patterns.
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n5. Behavioral Patterns.
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nChain of Responsibility.
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nCommand.
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nInterpreter.
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nIterator.
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nMediator.
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nMemento.
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nObserver.
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nState.
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nStrategy.
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nTemplate Method.
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nVisitor.
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nDiscussion of Behavioral Patterns.
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n6. Conclusion.
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nWhat to Expect from Design Patterns.
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nA Brief History.
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nThe Pattern Community.
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nAn Invitation.
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nA Parting Thought.
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nAppendix A: Glossary.
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nAppendix B: Guide to Notation.
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nClass Diagram.
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nObject Diagram.
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nInteraction Diagram.
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nAppendix C: Foundation Classes.
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nList.
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nIterator.
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nListIterator.
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nPoint.
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nRect.
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nBibliography.
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